DCS option flareUsing

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Task: Flare Using Added with: 1.2.4
Hierarchy: Scripting Root > Tasks > Option > Flare Using
Tasking Type: Option
For: Airplanes, Helicopters
Available Under: Everything
Description: Defines the use of consumable countermeasures like Chaff and Flares. Despite the options name, chaff usage is included! Can be used with the Reaction to threat option to further specify chaff and flare usage.

Behaviors:

Never: Chaff and Flares will not be used in any circumstances.

Against Fired Missile: AI will only deploy chaff and flare if an incoming enemy missile is detected.

Flying in Sam WEZ: AI will release chaff and/or flares as a preventative measure when inside a known enemy SAM threat zone or within weapons range of a known enemy aircraft armed with IR-homing missile. Default Setting.

When flying near enemies: N/A. See note.

Format: All options have an option ID and Value. For more information see the article on the AI enumerator.

Option Identifier:

AI.Option.Air.id.FLARE_USING

Option Values:

AI.Option.Air.val.FLARE_USING
Enumerators: Enumerator values:
 AI.Option.Air.id.FLARE_USING  = 4

AI.Option.Air.val.FLARE_USING

NEVER                     = 0
AGAINST_FIRED_MISSILE     = 1
WHEN_FLYING_IN_SAM_WEZ    = 2
WHEN_FLYING_NEAR_ENEMIES  = 3
Examples:
Notes: WHEN_FLYING_NEAR_ENEMIES: This option is apparently not available for some reason within the mission editor. I don't know if it is actually functional or not. I need to investigate. -Grimes

See article Mission Editor: AI Tasking for more information on how AI tasking is handled within DCS.

Task List: Main Tasks: mission, AttackGroup, AttackUnit, Bombing, CarpetBombing, AttackMapObject, BombingRunway, orbit, refueling, land, follow, followBigFormation, escort, Embarking, fireAtPoint, hold, FAC_AttackGroup, EmbarkToTransport, DisembarkFromTransport, CargoTransportation, goToWaypoint

En-route Tasks: engageTargets, engageTargetsInZone, engageGroup, engageUnit, awacs, tanker, ewr, FAC_engageGroup, FAC

Commands: script, setCallsign, setFrequency, switchWaypoint, stopRoute, switchAction, setInvisible, setImmortal, activateBeacon, deactivateBeacon, eplrs, start, transmitMessage, stopTransmission

Options: ROE, Reaction To Threat, Radar Using, Flare Using, Formation, RTB On Bingo, silence, Disperse on Attack, Alarm State, RTB on Out of Ammo, ECM Using, Prohibit AA, Prohibit Jettison, Prohibit Afterburner, Prohibit AG, Missile Attack Range, Prohibit WP Pass Report, Engage Air Weapons