Difference between revisions of "DCS func getDrawArgumentValue"
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For example you can determine the rotation and orientation of the barrel of a Tanks cannon by checking its animation arguments. More practically you can determine whether or not a helicopters doors are open. | For example you can determine the rotation and orientation of the barrel of a Tanks cannon by checking its animation arguments. More practically you can determine whether or not a helicopters doors are open. | ||
+ | |||
+ | If draw argument value is invalid for the unit in question a value of 0 will be returned. | ||
|rtnType= number | |rtnType= number | ||
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|optType2= | |optType2= | ||
− | |examples= | + | |examples= When checking the Huey |
+ | |||
+ | local u = Unit.getByName('whoopwhoop') | ||
+ | if u:getDrawArgumentValue(43) == 1 then | ||
+ | -- left gunner door open | ||
+ | else | ||
+ | -- left gunner door closed | ||
+ | end | ||
+ | |||
|related= [[DCS_Class_Unit|'''Unit Functions:''']] {{listOfScriptingUnitFuncs}} | |related= [[DCS_Class_Unit|'''Unit Functions:''']] {{listOfScriptingUnitFuncs}} | ||
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}} | }} | ||
[[Category:Class Functions|getDrawArgumentValue]] | [[Category:Class Functions|getDrawArgumentValue]] | ||
+ | [[Category:Game Patch 1.2.0|getDrawArgumentValue]] |