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- LAND if mist.isTerrainValid(newPoint, {'LAND', 'ROAD'}) == true then1,010 bytes (106 words) - 23:16, 13 April 2018
- ...n]], [[DCS_event_weapon_add|weapon_add]], [[DCS_event_landing_quality_mark|landing_quality_mark]], [[DCS_event_ai_abort_mission|ai_abort_mission]], [[DCS_e1 KB (220 words) - 21:24, 23 July 2024
- ...[DCS_task_orbit|orbit]], [[DCS_task_refueling|refueling]], [[DCS_task_land|land]], [[DCS_task_follow|follow]], [[DCS_task_followBigFormation|followBigForma886 bytes (94 words) - 01:16, 20 October 2023
- net.PS_LAND (6) - number of landings866 bytes (118 words) - 22:59, 17 March 2022
- ...he functionality of the [[DCS_event_takeoff|takeoff]] and [[DCS_event_land|land]] event effectively applying their previous behavior to [[DCS_event_runway_946 bytes (136 words) - 22:36, 9 August 2024
- |tName= Prefer Vertical Landing ...to take-off and landing waypoint tasks, AI will ignore the setting for the landReArFu task.1 KB (154 words) - 03:55, 23 February 2024
- if mist.isTerrainValid(newPoint, {'LAND'}) == true and mist.terrainHeightDiff(newPoint) < 3 then ...r this function to be a 'terrain flatness check' to see if a given spot of land is flat enough to spawn an object appropriately.1 KB (145 words) - 23:07, 13 April 2018
- ...c= Represents airbases: airdromes, helipads and ships with flying decks or landing pads. |events= [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]], [[DCS_event_base_captured|base_captured]]2 KB (209 words) - 00:53, 4 January 2023
- S_EVENT_LAND = 4, S_EVENT_LANDING_AFTER_EJECTION = 31,2 KB (255 words) - 23:22, 22 July 2024
- 4 = "S_EVENT_LAND" 31 = "S_EVENT_LANDING_AFTER_EJECTION"3 KB (339 words) - 22:38, 10 October 2022
- ...use an Arduino board to use a toggle lever to actuate (lower / raise) the landing gear on your F/A-18C Hornet, or have a Master Caution LED indicator to l ...rdingly change something within your DCS module cockpit (like lowering the landing gear or changing the radio frequency).2 KB (354 words) - 19:14, 4 February 2019
- [https://www.youtube.com/watch?v=fKDilEfzh_8 ILS and Landing] [https://www.youtube.com/watch?v=0cXkzNJP3rQ&feature=youtu.be Landing]2 KB (334 words) - 20:43, 3 June 2021
- ["type"] = "Land", ["action"] = "Landing",4 KB (352 words) - 23:16, 27 November 2023
- The following are used with take-off and landing waypoint types. ...use. AI will only land if airbase is friendly. If not provided the AI will land at the nearest valid base to the coordinates.4 KB (659 words) - 22:12, 20 February 2022
- To the right of this small switch panel is the Front Switch Panel, with the landing gear warning lights and park brake above. ...l mount, Coolant Radiator Air Control Switch, Oil Radiator Control Switch, Landing Light switch, Left Flourescent Light Switch, Mixture Control, and Thrott5 KB (754 words) - 03:10, 18 May 2018
- SS = 1 --surface/land search radar ...]], [[DCS_event_hit|hit]], [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]], [[DCS_event_crash|crash]], [[DCS_event_ejection|ejection]], [[DCS_event_2 KB (283 words) - 00:36, 4 January 2023
- ...points will block areas to the ship that an airplane needs to take-off or land. ...ugh helicopters spawned then these too would be blocked in addition to the landing area.9 KB (1,419 words) - 00:10, 13 September 2022
- parking_landing number the "Term_Index" associated with the landing parking spot see Airbase.getParking ...d value in the mission editor of the parking spot the unit will taxi to on landing7 KB (988 words) - 07:52, 20 March 2024
- ...ould be tuned in and listened to prior to taxiing, and prior to announcing landing intentions at a given airport, since the '''current active runway''' for ...s for visual approaches and they increase the number of planes that can be landed in a set timeframe if performed correctly. At uncontrolled airfields they16 KB (2,672 words) - 14:59, 16 June 2024
- |desc= Activates the automatic carrier landing system on an aircraft carrier.1 KB (126 words) - 22:06, 28 April 2022