Envrioment:
|
Mission Scripting
|
|
Function:
|
getDrawArgumentValue
|
Added with: 1.2.0
|
|
Member Of:
|
Unit, Static Object
|
Syntax:
|
number Unit.getDrawArgumentValue(Class Self )
|
Description:
|
Returns the current value for an animation argument on the external model of the given object. Each model animation has an id tied to with different values representing different states of the model. Animation arguments can be figured out by opening the respective 3d model in the modelviewer.
For example you can determine the rotation and orientation of the barrel of a Tanks cannon by checking its animation arguments. More practically you can determine whether or not a helicopters doors are open.
|
|
Return Value:
|
number
|
Return Example:
|
-1 to +1
|
|
Examples:
|
|
Related Functions:
|
Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity
Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir
Coalition Object Functions: getCoalition, getCountry
|
Notes:
|
|