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  • |fName= mist.flagFunc.units_in_zones ...flag true when the a required number of units are inside of the specified zones.
    4 KB (616 words) - 23:12, 13 April 2018
  • |fName= mist.flagFunc.units_in_moving_zones ...are inside of the specified zones which are attached to the specified zone_units.
    4 KB (634 words) - 23:12, 13 April 2018

Page text matches

  • |fName= mist.flagFunc.units_in_moving_zones ...are inside of the specified zones which are attached to the specified zone_units.
    4 KB (634 words) - 23:12, 13 April 2018
  • |fName= mist.makeUnitTable| ...ful for self-rescheduling functions- obviously, you only need to apply the UnitNameTable rules the first time a self-rescheduling function is run!).
    2 KB (237 words) - 10:44, 24 August 2021
  • |fName= mist.flagFunc.units_in_polygon ...ue when the a required number of units are inside of the specified polygon zone.
    3 KB (605 words) - 08:58, 8 November 2023
  • |name= Bomb in Zone ...y in a trigger zone. Returns true if the bomb is detected as flying in the zone.
    13 KB (2,114 words) - 09:01, 13 April 2018
  • |fName= mist.flagFunc.units_in_zones ...flag true when the a required number of units are inside of the specified zones.
    4 KB (616 words) - 23:12, 13 April 2018
  • |fName= mist.getUnitsInZones| ...e table unit_names that are inside any of the zones listed in the table of zone_names. |
    1 KB (160 words) - 00:12, 4 January 2021
  • |fName= mist.flagFunc.units_LOS ...ue when the a required number of units are inside of the specified polygon zone.
    4 KB (626 words) - 23:13, 13 April 2018
  • |fName= mist.getUnitsInMovingZones| ...able unitNameTable that are within a radius projects from the units of zoneUnitNames |
    846 bytes (95 words) - 22:59, 13 April 2018
  • |fName= mist.getUnitsInPolygon| ...table of units from the table unitNameTable that are inside of the polygon zone. |
    1 KB (151 words) - 23:08, 19 January 2023
  • * added mist.groupToRandomZone * mist.getAvgPos returns nil if no units found alive.
    11 KB (1,731 words) - 08:57, 13 April 2018
  • ...te the table "foundUnits" of any unit found within a sphere defined by the zone "town" local foundUnits = {}
    2 KB (219 words) - 23:40, 21 April 2023
  • |fName= mist.flagFunc.mapobjs_dead_zones ...when the a required number of world objects are dead within the specified zones.
    2 KB (272 words) - 23:22, 13 April 2018
  • ...when the a required number of world objects are dead within the specified zones. |r1N= zone
    2 KB (318 words) - 08:58, 8 November 2023
  • |fName= mist.teleportInZone| ...ports a group of the name groupName to a randomized point within a trigger zone. Teleports the group in its current condition. Destroyed vehicles will st
    3 KB (516 words) - 10:12, 7 July 2021
  • |fName= mist.cloneInZone| ...lones a group of the name groupName to a randomized point within a trigger zone. |
    3 KB (542 words) - 09:20, 11 February 2022
  • |fName= mist.respawnInZone| ...pawns a group of the name groupName to a randomized point within a trigger zone. |
    3 KB (547 words) - 04:43, 10 February 2022
  • |Unit performing mission as briefed. |No ordnance remaining other than gun / self protection munitions.
    24 KB (3,716 words) - 02:13, 1 June 2021
  • |example= The following code will deploy a smoke marker randomly inside a zone. :local zone = trigger.misc.getZone('myZone')
    2 KB (361 words) - 23:01, 3 June 2021
  • ...d destroy enemy armor, artillery, or otherwise mechanized units. As these units can pose a serious threat to BLUFOR FARPs and airfields as well as low fly ...ft and notify you via a mission message. If one of these targets of opportunity present itself, it is vital that it be shot down. If the aircraft is dest
    12 KB (1,982 words) - 09:33, 9 June 2019
  • *''Unit.getCallsign()'' function was added * ''Unit.getDescByName()'' function added
    4 KB (492 words) - 00:12, 12 April 2018
  • ...y way that blue forces can secure bases to operate out of and place ground units. These features are accomplished on the server using Complete Troops and L ...ing the base. Players may realize they cannot refuel or rearm because of a unit missing from an attack. A security force must be redeployed to replace it,
    15 KB (2,661 words) - 15:41, 9 June 2020
  • to deploy troops and ground units/SAMs to take over an airfield.'' ...y way that blue forces can secure bases to operate out of and place ground units.
    32 KB (5,430 words) - 04:03, 24 May 2021
  • |example= The following would return true if an artillery unit with a range of 30km is able to fire on a point within a polygon defined by local arty= Unit.getByName('arty'):getPoint()
    1 KB (148 words) - 21:57, 11 February 2022
  • 20 = "S_EVENT_PLAYER_ENTER_UNIT" 21 = "S_EVENT_PLAYER_LEAVE_UNIT"
    3 KB (339 words) - 22:38, 10 October 2022
  • S_EVENT_PLAYER_ENTER_UNIT = 20, S_EVENT_PLAYER_LEAVE_UNIT = 21,
    3 KB (402 words) - 06:37, 20 October 2023
  • UNIT, ''boolean function Object.hasAttribute(Unit self, AttributeName attributeName)''
    56 KB (7,441 words) - 00:25, 19 April 2018
  • Bypass and Escape: AI will attempt to avoid enemy threat zones all together. This includes attempting to fly above or around threats. Horizontal AAA Evade Fire: When shot at by AAA units the aircraft will perform several S turns to evade the fire without changi
    2 KB (272 words) - 20:54, 19 April 2024
  • LoGetAccelerationUnits() -- (args - 0, results - table {x = Nx,y = NY,z = NZ} 1 (G)) -- only for units ( Planes,Hellicopters,Tanks etc)
    39 KB (5,312 words) - 18:52, 1 June 2018
  • ....I. control. This is the way to create more sophisticated behavior of A.I. units than it possible using ME GUI because you can take in account more factors ...roperly, not tweaked, not reworked or extended due the requests of the community, so now it may contain bugs and disadvantages.
    39 KB (5,456 words) - 00:25, 19 April 2018
  • ...ntains all coalition specific data including bullseye, nav_points, and all units. ...: number : Internal value used to keep track of what the next unit and group id to use is.
    10 KB (879 words) - 01:25, 16 November 2022
  • |fName= mist.marker.drawZone ...on the map. By default it will inherit the color the user chooses for the zone. Any valid entry for [[MIST markerAdd|mist.marker.add]] will be inherited b
    3 KB (550 words) - 11:08, 7 September 2021
  • |o2D= is a boolean that if present the color of the zone as defined in the editor will be ignored. units = {...}, -- unit names.
    3 KB (551 words) - 22:38, 11 February 2022
  • |desc= Creates an explosion of a specified power on a trigger zone at a give altitude. |var1= Trigger Zone
    12 KB (1,837 words) - 09:03, 13 April 2018
  • Rather than implement the STOBAR ramp system, the United States (whom pioneered the system) and most NATO countries instead use th Objects such as parked aircraft or munition carts can be placed on the aircraft deck (by the mission developer): eve
    58 KB (7,384 words) - 23:39, 26 December 2022
  • ...whilst already at a slow speed will siphon / bleed off your few remaining units of energy, leading you to lose your remaining lift and stall (into the gro # Perform aerobatics offset from the runway, or in the server's designated zone.
    60 KB (10,098 words) - 05:56, 20 May 2021
  • === Why is a unit missing from a country!? === ...answer is that you are in "Historical Mode" which limits the selection of units based on the current date of a mission. This option can be toggled on or o
    5 KB (942 words) - 09:17, 5 January 2024
  • ...ile is selected in the SMS, it cycles Self Protect (SP) or Target of Opportunity (TOO) mode targets. When the infrared Maverick is selected in the SMS, it ...ic such that whenever the head is pointed away from the automatic blanking zone (i.e. not at the HUD or inside the cockpit), the TDC is assigned to the HMD
    313 KB (53,222 words) - 22:38, 23 June 2021
  • ...d by Sud Aviation, later Aérospatiale, and manufactured in France and the United Kingdom through a joint production agreement with Westland Aircraft. Furt ...e engine torque is redlined the gauge will remain perpetually in the green zone. Beside it is your fuel quantity in x10 Liters, which is fairly self explan
    13 KB (2,136 words) - 21:39, 3 March 2019
  • ...freigabeknopf''': Knopf zum Freigeben/Feuern der ausgewählten Luft-Boden-Munition mit Ausnahme der Bordkanone. ...to be cued onto an offboard (ground or air-designated) laser from another unit and then designate a Target off said point; this allows for most effective
    221 KB (36,900 words) - 15:23, 20 September 2020
  • ...to be cued onto an offboard (ground or air-designated) laser from another unit and then designate a Target off said point; this allows for most effective * '''LAUNCH ZONE:''' Displays contact approximate missile launch zones.
    68 KB (11,575 words) - 19:39, 18 June 2023