Difference between revisions of "DCS Class Unit"

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Revision as of 00:12, 12 April 2018

Scripting Root

Class Name: Unit Added with: 1.2.0
Extends:
Inherits: Object, Coalition Object
Description: Represents units: airplanes, helicopters, vehicles, ships and armed ground structures.
Member Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity

Inherited from Object Class: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir

Inherited from Coalition Object Class: getCoalition, getCountry

Obtained Via: Static Functions Functions Events
Unit.getByName

Unit.getDescByName

Group Class Functions: getUnits, getUnit shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, refueling_stop, birth, human_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, shooting_start, shooting_end
Enumerator Types: enumerator for Unit categories
Unit.Category = {
  AIRPLANE,
  HELICOPTER,
  GROUND_UNIT,
  SHIP,
  STRUCTURE
}

Refueling system

Unit.RefuelingSystem = {
  BOOM_AND_RECEPTACLE,
  PROBE_AND_DROGUE
}

Sensor Types

Unit.SensorType = {
  OPTIC,
  RADAR,
  IRST,
  RWR
}

Optic Types

Unit.OpticType = {
  TV, --TV-sensor
  LLTV, --Low-level TV-sensor
  IR --Infra-Red optic sensor
}

Radar Types

Unit.RadarType = {
  AS, --air search radar
  SS --surface/land search radar
}
Description Table Structure:
Notes: