Difference between revisions of "DCS Class Unit"
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Class Name: | Unit | Added with: 1.2.0 | |
Extends: | |||
Inherits: | Object, Coalition Object | ||
Description: | Represents units: airplanes, helicopters, vehicles, ships and armed ground structures. | ||
Member Functions: | isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity
Inherited from Object Class: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir Inherited from Coalition Object Class: getCoalition, getCountry | ||
Obtained Via: | Static Functions | Functions | Events |
Unit.getByName | Group Class Functions: getUnits, getUnit | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, refueling_stop, birth, human_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, shooting_start, shooting_end | |
Enumerator Types: | enumerator for Unit categories
Unit.Category = { AIRPLANE, HELICOPTER, GROUND_UNIT, SHIP, STRUCTURE } Refueling system Unit.RefuelingSystem = { BOOM_AND_RECEPTACLE, PROBE_AND_DROGUE } Sensor Types Unit.SensorType = { OPTIC, RADAR, IRST, RWR } Optic Types Unit.OpticType = { TV, --TV-sensor LLTV, --Low-level TV-sensor IR --Infra-Red optic sensor } Radar Types Unit.RadarType = { AS, --air search radar SS --surface/land search radar } | ||
Description Table Structure: | |||
Notes: |