Event: | S_EVENT_HIT | Added with: 1.2.4 | |
Enum ID: | 2 | Event Locality: None | |
Description: | Occurs whenever an object is hit by a weapon.
Initiator : The unit object the fired the weapon Weapon: Weapon object that hit the target Target: The Object that was hit. | ||
Table Format: | The shot event table is in the following format.
Event = { id = 2, time = Time, initiator = Unit, weapon = Weapon, target = Object, } | ||
Examples: | |||
Notes: | In multiplayer there are instances where the weapon object is not returned due to desync or timing issues. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |