DCS event shot

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Event: S_EVENT_SHOT Added with: 1.2.4
Enum ID: 1
Description: Occurs whenever any unit in a mission fires a weapon. But not any machine gun or autocannon based weapon, those are handled by shooting_start.
Table Format: The shot event table is in the following format.
Event = {
  id = 1,
  time = Time,
  initiator = Unit,
  weapon = Weapon
}
Examples:
Notes:
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove