Event: | S_EVENT_LAND | Added with: 1.2.4 | |
Enum ID: | 4 | Event Locality: None | |
Description: | Occurs when an aircraft lands at an airbase, farp or ship and sufficiently slows down.
Initiator : The unit that has landed place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships | ||
Table Format: | The shot event table is in the following format.
Event = { id = 4, time = Time, initiator = Unit, place = Airbase, subPlace = 0 } | ||
Examples: | |||
Notes: | DCS 2.9.6 changed the functionality of the takeoff and land event effectively applying their previous behavior to runway_takeoff, runway_touch.
Use runway_touch for the event related to the exact moment when an aircraft touches the ground after being airborne. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |