Difference between revisions of "DCS event player leave unit"

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m (1 revision imported)
 
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|vNum= 1.2.4
 
|vNum= 1.2.4
  
|id = 20
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|id = 21
  
 
|desc=Occurs when any player relieves control of a unit to the AI.
 
|desc=Occurs when any player relieves control of a unit to the AI.
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  Event = {
 
  Event = {
   id = 20,
+
   id = 21,
 
   time = Time,
 
   time = Time,
 
   initiator = Unit,
 
   initiator = Unit,
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|notes= As of DCS 1.5 this event should now correctly fire for any player/clients exiting a Combined Arms unit.
 
|notes= As of DCS 1.5 this event should now correctly fire for any player/clients exiting a Combined Arms unit.
 
+
ID moved from 20 to 21 sometime during patch 2.5.5.
  
  
  
 
}}
 
}}

Revision as of 21:33, 14 February 2020


Event: S_EVENT_PLAYER_LEAVE_UNIT Added with: 1.2.4
Enum ID: 21 Event Locality: None
Description: Occurs when any player relieves control of a unit to the AI.

Initiator : The unit that the player left.

Table Format: The PLAYER LEAVE UNIT event table is in the following format.
Event = {
  id = 21,
  time = Time,
  initiator = Unit,
}
Examples:
Notes: As of DCS 1.5 this event should now correctly fire for any player/clients exiting a Combined Arms unit.

ID moved from 20 to 21 sometime during patch 2.5.5.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,