Event: | S_EVENT_MARK_ADDED | Added with: 2.5.1 | |
Enum ID: | 25 | Event Locality: None | |
Description: | Occurs when mark panels or markup shapes get added to the mission by players or scripting functions.
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Table Format: | The mark add event table is in the following format.
Event = { id = 25, idx = number markId, time = Abs time, initiator = Unit, coalition = number coalitionId, groupID = number groupId, text = string markText, pos = vec3 } | ||
Examples: | |||
Notes: | ID moved from 24 to 25 sometime during patch 2.5.5. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |