Event: | S_EVENT_LANDING_AFTER_EJECTION | Added with: 2.5.6 | |
Enum ID: | 31 | Event Locality: None | |
Description: | Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
Initiator : Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from. | ||
Table Format: | The dead event table is in the following format.
Event = { id = 31, time = Time, initiator = Object, place = Unit, subplace = number, } | ||
Examples: | |||
Notes: | Place may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
Subplace is always 0 for unknown reasons. Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |