Event:
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S_EVENT_SHOOTING_START
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Added with: 1.2.4
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Enum ID:
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23
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Event Locality: None
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Description:
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Occurs when any unit begins firing a weapon that has a high rate of fire. Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Initiator : The unit that is doing the shooing.
Target: The unit that is being targeted.
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Table Format:
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The SHOOTING START event table is in the following format.
Event = {
id = 23,
time = Time,
initiator = Unit,
target = Unit,
weapon_name = string
}
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Examples:
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Notes:
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ID moved from 22 to 23 sometime during patch 2.5.5.
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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