Event:
|
S_EVENT_SHOOTING_END
|
Added with: 1.2.4
|
|
Enum ID:
|
24
|
Event Locality: None
|
Description:
|
Occurs when any unit stops firing its weapon. Event will always correspond with a shooting start event.
Initiator : The unit that was doing the shooing.
|
|
Table Format:
|
The SHOOTING END event table is in the following format.
Event = {
id = 24,
time = Time,
initiator = Unit,
weapon_name = string,
}
|
|
Examples:
|
|
Notes:
|
ID moved from 23 to 24 sometime during patch 2.5.5.
|
Events:
|
shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
|