Difference between revisions of "DCS event mark change"

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(Created page with "{{Template:DCS_events |eName=MARK CHANGE |vNum= 2.5.1 |id = 25 |desc= Occurs when a mark panel is modified by a player. |form= The mark add event table is in the follow...")
 
 
(2 intermediate revisions by the same user not shown)
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|vNum= 2.5.1
 
|vNum= 2.5.1
  
|id = 25
+
|id = 26
  
 
|desc= Occurs when a mark panel is modified by a player.  
 
|desc= Occurs when a mark panel is modified by a player.  
  
|form=  The mark add event table is in the following format.  
+
|form=  The mark change event table is in the following format.  
  
 
  Event = {
 
  Event = {
   id = S_EVENT_MARK_CHANGE,
+
   id = 26,
   idx = idxMark(IDMark),
+
   idx = number markId,
   time = Time,
+
   time = [[DCS func getAbsTime|Abs time]],
   initiator = Unit,
+
   initiator = [[DCS_Class_Unit|Unit]],
   coalition = -1 (or RED/BLUE),
+
   coalition = [[DCS_singleton_coalition|number coalitionId]],
   groupID = -1 (or ID),
+
   groupID = number groupId,
   text = markText,
+
   text = string markText,
 
   pos = vec3
 
   pos = vec3
 
  }
 
  }
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|exam=
 
|exam=
  
|notes=
+
|notes= ID moved from 25 to 26 sometime during patch 2.5.5.
  
  
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}}
 
}}
 +
[[Category:Game Patch 2.5.1|event mark change]]

Latest revision as of 07:18, 17 March 2022


Event: S_EVENT_MARK CHANGE Added with: 2.5.1
Enum ID: 26 Event Locality: None
Description: Occurs when a mark panel is modified by a player.
Table Format: The mark change event table is in the following format.
Event = {
 id = 26,
 idx = number markId,
 time = Abs time,
 initiator = Unit,
 coalition = number coalitionId,
 groupID = number groupId,
 text = string markText,
 pos = vec3
}
Examples:
Notes: ID moved from 25 to 26 sometime during patch 2.5.5.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,