Difference between revisions of "DCS func outSound"
From DCS World Wiki - Hoggitworld.com
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[[Category:Singleton Functions|outSound]] | [[Category:Singleton Functions|outSound]] | ||
+ | [[Category:Game Patch 1.2.0|outSound]] |
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[[Category:Singleton Functions|outSound]] | [[Category:Singleton Functions|outSound]] | ||
+ | [[Category:Game Patch 1.2.0|outSound]] |
Envrioment: | Mission Scripting | ||
Function: | outSound | Added with: 1.2.0 | |
Member Of: | trigger.action | ||
Syntax: | function trigger.action.outSound(string soundfile ) | ||
Description: | Plays a sound file to all players. The sound file must be placed inside of the miz file in order to be played.
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Return Value: | function | ||
Return Example: | none | ||
Examples: | trigger.action.outSound('hq_ThisIsWizard.wav')
You can also create custom folders within the miz to store sound files. For example below has a folder named "Sounds" and plays the sound "fileName.wav" inside the Sounds folder. This can be useful to add sound files to a mission without having to add those files via triggers. trigger.action.outSound("Sounds/fileName.wav") | ||
Related Functions: | Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo
outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving | ||
Notes: | Due to changes in the mission file format in 1.5 it may be needed to add 'l10n/DEFAULT/' to the string of the sound file to specify where it is located within the .miz. |