DCS func quadToAll

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Scripting Root

Envrioment: Mission Scripting
Function: quadToAll Added with: 2.5.5
Member Of: trigger.action
Syntax: function trigger.action.quadToAll(number coalition , number id , vec3 point1 , vec3 point2 , vec3 point3 , vec3 point4 , table color , table fillColor , number lineType , boolean readOnly, string message)
Description: Creates a shape defined by the 4 points on the F10 map.

Coalition Ids to be used.

 -1 All
  0 Neutral
  1 Red
  2 Blue

Id MUST be unique and is shared with the ids used with mark panels. Likewise trigger.action.removeMark is used to remove shapes created.

startPoint and endPoint MUST be a vec3 table. {x, y z}

Color format is {r, g, b, a} with values 0 to 1. A red line with 50% alpha would be {1, 0, 0, 0.5}

Color is the color used for the outline around the shape.

Colorfill corresponds to the shading of the shape

LineType corresponds to an enumerator value. LineTypes:

0  No Line
1  Solid
2  Dashed
3  Dotted
4  Dot Dash
5  Long Dash
6  Two Dash

readOnly denotes whether in the future if clients will be allowed to edit or remove the shape.

Message corresponds to an message box that will appear when the shape is added.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, illuminationBomb, signalFlare, radioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outText, outTextForCoalition, outTextForCountry, outTextForGroup

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: In 2.5.6 THIS WILL CRASH CLIENTS WHO OPEN THE MAP VIEW.
  • Should be fixed in 2.7 though.

In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible.