DCS func textToAll

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Scripting Root

Envrioment: Mission Scripting
Function: textToAll Added with: 2.5.5
Member Of: trigger.action
Syntax: function trigger.action.textToAll(number coalition , number id , vec3 point , table color , table fillColor , number fontSize , boolean readOnly , string text )
Description: Creates a text imposed on the map at a given point. Text scales with the map.

Coalition Ids to be used.

 -1 All
  0 Neutral
  1 Red
  2 Blue

Id MUST be unique and is shared with the ids used with mark panels. Likewise trigger.action.removeMark is used to remove shapes created.

point MUST be a vec3 table. {x, y z}

Color format is {r, g, b, a} with values 0 to 1. A red line with 50% alpha would be {1, 0, 0, 0.5}

color defines the color of the text to be displayed

colorFill will be the color of a rectangle over the area that the text covers.

readOnly denotes whether in the future if clients will be allowed to edit or remove the shape.

text corresponds to the message that is displayed on the map.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outText, outTextForCoalition, outTextForCountry, outTextForGroup

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: In 2.5.6 THIS WILL CRASH CLIENTS WHO OPEN THE MAP VIEW.
  • Should be fixed in 2.7 though.

In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible.