Envrioment:
|
Mission Scripting
|
|
Function:
|
illuminationBomb
|
Added with: 1.2.0
|
|
Member Of:
|
trigger.action
|
Syntax:
|
function trigger.action.illuminationBomb(table vec3 , number power )
|
Description:
|
Creates an illumination bomb at the specified point. y variable defines the altitude at which the bomb will appear at. The illumination bomb will burn for 300 seconds (5 minutes). Additionally the bomb will fall toward the ground, so a minimum altitude is required to get the full illumination time. The power is a value between 1 and 1000000.
|
|
Return Value:
|
function
|
Return Example:
|
none
|
|
Examples:
|
|
Related Functions:
|
Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo
outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit
addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup
markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart
setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving
|
Notes:
|
|