Difference between revisions of "DCS event player enter unit"
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Revision as of 23:44, 25 July 2024
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Event: | S_EVENT_PLAYER_ENTER_UNIT | Added with: 1.2.4 | |
Enum ID: | 20 | Event Locality: None | |
Description: | Occurs when any player assumes direct control of a unit.
Initiator : The unit that is being taken control of. | ||
Table Format: | The PLAYER ENTER UNIT event table is in the following format.
Event = { id = 20, time = Time, initiator = Unit, } | ||
Examples: | |||
Notes: | As of DCS 1.5 this event should now correctly fire for any player/clients entering a Combined Arms unit.
ID moved from 19 to 20 sometime during patch 2.5.5. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |