Difference between revisions of "DCS event runway touch"

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(Created page with "{{Template:DCS_events |eName=RUNWAY TOUCH |vNum= 2.9.6 |id = 55 |desc= Occurs when the player aircraft aircraft lands at an airbase, farp or ship Initiator : The unit tha...")
 
 
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{{Template:DCS_events
 
{{Template:DCS_events
  
|eName=RUNWAY TOUCH
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|eName=RUNWAY_TOUCH
  
 
|vNum= 2.9.6
 
|vNum= 2.9.6
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|id = 55
 
|id = 55
  
|desc= Occurs when the player aircraft aircraft lands at an airbase, farp or ship
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|desc= Occurs the moment when the player aircraft aircraft lands at an airbase, farp or ship.
  
 
Initiator : The unit that has landed
 
Initiator : The unit that has landed
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|exam=
 
|exam=
  
|notes= DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.  
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|notes= DCS 2.9.6 changed the functionality of the [[DCS_event_takeoff|takeoff]] and [[DCS_event_land|land]] event effectively applying their previous behavior to [[DCS_event_runway_takeoff|runway_takeoff]], [[DCS_event_runway_touch|runway_touch]].
  
SP/MP Host: [[DCS_event_runway_takeoff|runway_takeoff]], [[DCS_event_runway_touch|runway_touch]]
 
  
Any AI and MP Clients: [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]]
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For example an aircraft that "bolters" a landing on the aircraft carrier will now call runway touch, runway takeoff rather than land and takeoff.
  
  

Latest revision as of 22:44, 9 August 2024


Event: S_EVENT_RUNWAY_TOUCH Added with: 2.9.6
Enum ID: 55 Event Locality: None
Description: Occurs the moment when the player aircraft aircraft lands at an airbase, farp or ship.

Initiator : The unit that has landed

place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

Table Format: The shot event table is in the following format.
Event = {
  id = 4,
  time = Time,
  initiator = Unit,
  place = Airbase,
  subPlace = 0
}
Examples:
Notes: DCS 2.9.6 changed the functionality of the takeoff and land event effectively applying their previous behavior to runway_takeoff, runway_touch.


For example an aircraft that "bolters" a landing on the aircraft carrier will now call runway touch, runway takeoff rather than land and takeoff.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,