Difference between revisions of "DCS event unit lost"

From DCS World Wiki - Hoggitworld.com
(Created page with "{{Template:DCS_events |eName= UNIT_LOST |vNum= 2.5.6 |id = 30 |desc= Occurs when the game thinks an object is destroyed. Initiator : The unit that is was destroyed. |f...")
 
 
(One intermediate revision by the same user not shown)
Line 16: Line 16:
 
   id = 30,
 
   id = 30,
 
   time = Time,
 
   time = Time,
   initiator = Unit,
+
   initiator = [[DCS_Class_Unit|Unit]],
 
  }
 
  }
 
   
 
   
Line 24: Line 24:
 
|notes= Comment as of event addition at 2.5.6. Unsure of the purpose of this event at this time. It has the same data as the dead event, occurs at the same time, and occurs for aircraft when killed but before they crash into the ground. Attempting to gather more data.  
 
|notes= Comment as of event addition at 2.5.6. Unsure of the purpose of this event at this time. It has the same data as the dead event, occurs at the same time, and occurs for aircraft when killed but before they crash into the ground. Attempting to gather more data.  
 
}}
 
}}
 +
[[Category:Game Patch 2.5.6|event unit lost]]

Latest revision as of 07:19, 17 March 2022


Event: S_EVENT_UNIT_LOST Added with: 2.5.6
Enum ID: 30 Event Locality: None
Description: Occurs when the game thinks an object is destroyed.

Initiator : The unit that is was destroyed.

Table Format: The unit lost table is in the following format.
Event = {
  id = 30,
  time = Time,
  initiator = Unit,
}
Examples:
Notes: Comment as of event addition at 2.5.6. Unsure of the purpose of this event at this time. It has the same data as the dead event, occurs at the same time, and occurs for aircraft when killed but before they crash into the ground. Attempting to gather more data.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,