Difference between revisions of "DCS event player comment"

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|desc= Typically corresponds to generalized events that create a triggered message called directly from the game itself. Currently the only known cause appears to display a landing score when AI and occasionally when players land on an aircraft carrier.  
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|desc= Typically corresponds to generalized events that create a triggered message called directly from the game itself. In 2.5.6 and earlier the only known cause appears to display a landing score when AI and occasionally when players land on an aircraft carrier.  
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|notes= As of 2.7 this event no longer occurs with the landing event on an aircraft carrier. See [[DCS_event_landing_quality_mark|landing_quality_mark]] for that information.
  
  
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[[Category:Game Patch 1.2.0|event comment]]

Latest revision as of 07:17, 17 March 2022


Event: S_EVENT_player_comment Added with: 1.2.0
Enum ID: 22 Event Locality: None
Description: Typically corresponds to generalized events that create a triggered message called directly from the game itself. In 2.5.6 and earlier the only known cause appears to display a landing score when AI and occasionally when players land on an aircraft carrier.


Initiator :

Table Format: The player_comment event table is in the following format.
Event = {
  id = 22,
  time = Time,
  comment = string
  }
Examples:
Notes: As of 2.7 this event no longer occurs with the landing event on an aircraft carrier. See landing_quality_mark for that information.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,