DCS func circleToAll: Difference between revisions
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|optType3= | |optType3= | ||
|examples= | |examples= The following will take a trigger zone placed in the editor and use the center point and the radius of that zone to draw a circle that is shaded in red with no outline. | ||
local ref = trigger.misc.getZone("targetArea") | |||
trigger.action.circleToAll(-1 , 1, ref.point , ref.radius , {0, 0, 0, 0} , {1, 0, 0, .7} , 0 , true) | |||
|related= | |related= | ||
[[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}} | [[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}} | ||
|notes= | |notes= In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible. | ||
In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible. | |||
}} | }} | ||
[[Category:Singleton Functions| | [[Category:Singleton Functions|circleToAll]] | ||
[[Category:Game Patch 2.5.5|circleToAll]] | |||
