Difference between revisions of "DCS event weapon add"
From DCS World Wiki - Hoggitworld.com
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| + | [[Category:Game Patch 2.7.0|event weapon add]] | ||
Latest revision as of 07:20, 17 March 2022
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| + | [[Category:Game Patch 2.7.0|event weapon add]] | ||
| Event: | S_EVENT_WEAPON_ADD | Added with: 2.7 | |
| Enum ID: | 34 | Event Locality: None | |
| Description: | Currently occurs when an aircraft is spawned in air with weapons. Will occur for each pylon and can return targeting pods.
Initiator : Aircraft that has the weapon that was added weapon_name : String of the weapon name. | ||
| Table Format: | Example Format
Event = {
id = 34,
time = Time,
initiator = Unit,
weapon_name = string,
}
| ||
| Examples: | An example
["id"] = 34, ["weapon_name"] = "AGM-65G Maverick", ["time"] = 3.651, ["initiator"] = Object | ||
| Notes: | |||
| Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, | ||