Difference between revisions of "DCS event land"

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|id = 4
 
|id = 4
  
|desc= Occurs when an aircraft lands at an airbase, farp or ship
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|desc= Occurs when an aircraft lands at an airbase, farp or ship and sufficiently slows down.
  
 
Initiator : The unit that has landed
 
Initiator : The unit that has landed
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   id = 4,
 
   id = 4,
 
   time = Time,
 
   time = Time,
   initiator = Unit,
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   initiator = [[DCS_Class_Unit|Unit]],
   place = Object,
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   place = [[DCS_Class_Airbase|Airbase]],
 
   subPlace = 0
 
   subPlace = 0
 
  }
 
  }
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|exam=
 
|exam=
  
|notes=
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|notes= DCS 2.9.6 changed the functionality of the [[DCS_event_takeoff|takeoff]] and [[DCS_event_land|land]] event effectively applying their previous behavior to [[DCS_event_runway_takeoff|runway_takeoff]], [[DCS_event_runway_touch|runway_touch]].
 +
 
 +
Use [[DCS_event_runway_touch|runway_touch]] for the event related to the exact moment when an aircraft touches the ground after being airborne.
  
  
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}}
 
}}
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[[Category:Game Patch 1.2.4|event land]]

Latest revision as of 22:38, 9 August 2024


Event: S_EVENT_LAND Added with: 1.2.4
Enum ID: 4 Event Locality: None
Description: Occurs when an aircraft lands at an airbase, farp or ship and sufficiently slows down.

Initiator : The unit that has landed

place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

Table Format: The shot event table is in the following format.
Event = {
  id = 4,
  time = Time,
  initiator = Unit,
  place = Airbase,
  subPlace = 0
}
Examples:
Notes: DCS 2.9.6 changed the functionality of the takeoff and land event effectively applying their previous behavior to runway_takeoff, runway_touch.

Use runway_touch for the event related to the exact moment when an aircraft touches the ground after being airborne.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,