Event:
|
S_EVENT_MARK_ADDED
|
Added with: 2.5.1
|
|
Enum ID:
|
25
|
Event Locality: None
|
Description:
|
Occurs when mark panels or markup shapes get added to the mission by players or scripting functions.
|
|
Table Format:
|
The mark add event table is in the following format.
Event = {
id = 25,
idx = idxMark(IDMark),
time = Time,
initiator = Unit,
coalition = -1 (or RED/BLUE),
groupID = -1 (or ID),
text = markText,
pos = vec3
}
|
|
Examples:
|
|
Notes:
|
ID moved from 24 to 25 sometime during patch 2.5.5.
|
Events:
|
shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
|