Difference between revisions of "DCS event takeoff"

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|notes= DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.
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SP/MP Host: [[DCS_event_runway_takeoff|runway_takeoff]], [[DCS_event_runway_touch|runway_touch]]
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Any AI and MP Clients: [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]]
  
  

Revision as of 21:30, 23 July 2024


Event: S_EVENT_TAKEOFF Added with: 1.2.4
Enum ID: 3 Event Locality: None
Description: Occurs when an aircraft takes off from an airbase, farp, or ship.

Initiator : The unit that tookoff

place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

Table Format: The takeoff event table is in the following format.
Event = {
  id = 3,
  time = Time,
  initiator = Unit,
  place = Airbase,
  subPlace = 0
}
Examples:
Notes: DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.

SP/MP Host: runway_takeoff, runway_touch

Any AI and MP Clients: takeoff, land

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,