Event:
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S_EVENT_RUNWAY_TOUCH
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Added with: 2.9.6
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Enum ID:
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55
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Event Locality: None
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Description:
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Occurs when the player aircraft aircraft lands at an airbase, farp or ship
Initiator : The unit that has landed
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
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Table Format:
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The shot event table is in the following format.
Event = {
id = 4,
time = Time,
initiator = Unit,
place = Airbase,
subPlace = 0
}
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Examples:
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Notes:
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DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.
SP/MP Host: runway_takeoff, runway_touch
Any AI and MP Clients: takeoff, land
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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