Difference between revisions of "DCS event shooting end"

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|vNum= 1.2.4
 
|vNum= 1.2.4
  
|id = 22
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|id = 24
  
 
|desc= Occurs when any unit stops firing its weapon. Event will always correspond with a [[DCS_event_shooting_start|shooting start]] event.  
 
|desc= Occurs when any unit stops firing its weapon. Event will always correspond with a [[DCS_event_shooting_start|shooting start]] event.  
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  Event = {
 
  Event = {
   id = 22,
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   id = 24,
 
   time = Time,
 
   time = Time,
 
   initiator = Unit,
 
   initiator = Unit,
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|exam=
 
|exam=
  
|notes=
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|notes= ID moved from 23 to 24 sometime during patch 2.5.5.
  
  

Revision as of 21:35, 14 February 2020


Event: S_EVENT_SHOOTING_END Added with: 1.2.4
Enum ID: 24 Event Locality: None
Description: Occurs when any unit stops firing its weapon. Event will always correspond with a shooting start event.

Initiator : The unit that was doing the shooing.

Table Format: The SHOOTING END event table is in the following format.
Event = {
  id = 24,
  time = Time,
  initiator = Unit,
}
Examples:
Notes: ID moved from 23 to 24 sometime during patch 2.5.5.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,