Event:
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S_EVENT_KILL
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Added with: 2.5.6
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Enum ID:
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28
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Event Locality: None
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Description:
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Occurs on the death of a unit. Contains more and different information.
Initiator : The unit that killed the target
Target : Target Object
Weapon : Weapon Object
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Table Format:
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The dead event table is in the following format.
Event = {
id = 29,
time = Time,
initiator = Unit,
target = Unit,
weapon = Weapon,
weapon_name = string,
}
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Examples:
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Notes:
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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