Event:
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S_EVENT_LANDING_AFTER_EJECTION
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Added with: 2.5.6
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Enum ID:
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31
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Event Locality: None
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Description:
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Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
Initiator : Static object representing the ejected pilot.
Place : Aircraft that the pilot ejected from.
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Table Format:
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The dead event table is in the following format.
Event = {
id = 31,
time = Time,
initiator = Unit,
place = Unit,
}
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Examples:
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Notes:
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Place may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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