Event:
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S_EVENT_player_comment
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Added with: 1.2.0
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Enum ID:
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22
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Event Locality: None
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Description:
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Typically corresponds to generalized events that create a triggered message called directly from the game itself. Currently the only known cause appears to display a landing score when AI and occasionally when players land on an aircraft carrier.
Initiator :
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Table Format:
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The player_comment event table is in the following format.
Event = {
id = 22,
time = Time,
comment = string
}
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Examples:
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Notes:
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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