Event:
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S_EVENT_WEAPON_ADD
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Added with: 2.7
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Enum ID:
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34
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Event Locality: None
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Description:
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Currently occurs when an aircraft is spawned in air with weapons. Will occur for each pylon and can return targeting pods.
Initiator : Aircraft that has the weapon that was added
weapon_name : String of the weapon name.
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Table Format:
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Example Format
Event = {
id = 34,
time = Time,
initiator = Unit,
weapon_name = string,
}
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Examples:
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An example
["id"] = 34,
["weapon_name"] = "AGM-65G Maverick",
["time"] = 3.651,
["initiator"] = Object
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Notes:
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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