Difference between revisions of "DCS event mark added"
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Revision as of 21:59, 10 May 2018
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Event: | S_EVENT_MARK ADDED | Added with: 2.5.1 | |
Enum ID: | 24 | Event Locality: None | |
Description: | Occurs when mark panels get added to the mission by players or scripting functions. | ||
Table Format: | The mark add event table is in the following format.
Event = { id = S_EVENT_MARK_ADDED, idx = idxMark(IDMark), time = Time, initiator = Unit, coalition = -1 (or RED/BLUE), groupID = -1 (or ID), text = markText, pos = vec3 } | ||
Examples: | |||
Notes: | |||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |