Difference between revisions of "DCS func effectSmokeBig"

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Revision as of 22:46, 10 May 2018

Scripting Root

Envrioment: Mission Scripting
Function: effectSmokeBig Added with: 2.5.1
Member Of: trigger.action
Syntax: function trigger.action.effectSmokeBig(table vec3 , enum smoke preset , number density )
Description: Creates a large smoke effect on a vec3 point of a specified type and density.
 1 small smoke and fire
 2 medium smoke and fire
 3 large smoke and fire
 4 huge smoke and fire
 5 small smoke
 6 medium smoke 
 7 large smoke
 8 huge smoke


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: