Difference between revisions of "DCS event detailed failure"
From DCS World Wiki - Hoggitworld.com
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− | [[Category:Game Patch | + | [[Category:Game Patch 2.2.5.|event detailed failure]] |
Revision as of 07:16, 17 March 2022
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− | [[Category:Game Patch | + | [[Category:Game Patch 2.2.5.|event detailed failure]] |
Event: | S_EVENT_DETAILED_FAILURE | Added with: 2.5.5 | |
Enum ID: | 17 | Event Locality: None | |
Description: | Unknown precisely what creates this event, likely tied into newer damage model. Will update this page when new information become available.
Initiator : The unit that had the failure | ||
Table Format: | The DETAILED FAILURE event table is in the following format.
Event = { id = 17, time = Time, initiator = Unit, } | ||
Examples: | |||
Notes: | Annoyingly this event was inserted into the list of events rather than appended to the end. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |