Difference between revisions of "DCS func illuminationBomb"

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[[Category:Singleton Functions|illuminationBomb]]
 
[[Category:Singleton Functions|illuminationBomb]]
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[[Category:Game Patch 1.2.0|illuminationBomb]]

Latest revision as of 22:45, 17 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: illuminationBomb Added with: 1.2.0
Member Of: trigger.action
Syntax: function trigger.action.illuminationBomb(table vec3 , number power )
Description: Creates an illumination bomb at the specified point. y variable defines the altitude at which the bomb will appear at. The illumination bomb will burn for 300 seconds (5 minutes). Additionally the bomb will fall toward the ground, so a minimum altitude is required to get the full illumination time. The power is a value between 1 and 1000000.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: