Event:
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S_EVENT_RUNWAY_TAKEOFF
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Added with: 2.9.6
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Enum ID:
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54
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Event Locality: None
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Description:
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Occurs when the player aircraft takes off.
Initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
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Table Format:
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The takeoff event table is in the following format.
Event = {
id = 54,
time = Time,
initiator = Unit,
place = Airbase,
subPlace = 0
}
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Examples:
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Notes:
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DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.
SP/MP Host: runway_takeoff, runway_touch
Any AI and MP Clients: takeoff, land
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Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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