Envrioment: | Mission Scripting | ||
Function: | textToAll | Added with: 2.5.5 | |
Member Of: | trigger.action | ||
Syntax: | function trigger.action.textToAll(number coalition , number id , vec3 point , table color , table color , number fontSize , boolean readOnly , string text ) | ||
Description: | Creates a text imposed on the map at a given point. Text scales with the map.
Coalition Ids to be used. -1 All 0 Neutral 1 Red 2 Blue Id MUST be unique and is shared with the ids used with mark panels. Likewise trigger.action.removeMark is used to remove shapes created. startPoint and endPoint MUST be a vec3 table. {x, y z} Color format is {r, g, b, a} with values 0 to 1. A red line with 50% alpha would be {1, 0, 0, 0.5} colorFill readOnly denotes whether in the future if clients will be allowed to edit or remove the shape. Message corresponds to an message box that will appear when the shape is added.
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Return Value: | function | ||
Return Example: | none | ||
Examples: | |||
Related Functions: | Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo
outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving | ||
Notes: | In 2.5.6 THIS WILL CRASH CLIENTS WHO OPEN THE MAP VIEW.
In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible. |