Envrioment:
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Mission Scripting
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Function:
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signalFlare
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Added with: 1.2.0
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Member Of:
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trigger.action
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Syntax:
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function trigger.action.signalFlare(table vec3 , enum flareColor , number azimuth )
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Description:
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Creates a signal flare at the given point in the specified color. The flare will be launched in the direction of the azimuth variable.
trigger.flareColor
Green 0
Red 1
White 2
Yellow 3
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Return Value:
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function
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Return Example:
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none
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Examples:
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Related Functions:
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Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo
outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit
addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup
markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart
setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving
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Notes:
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