DCS func circleToAll
Envrioment: | Mission Scripting | ||
Function: | circleToAll | Added with: 2.5.5 | |
Member Of: | trigger.action | ||
Syntax: | function trigger.action.circleToAll(number coalition , number id , vec3 center , number radius , table color , table fillColor , number lineType , boolean readOnly, string message) | ||
Description: | Creates a circle on the map with a given radius, color, fill color, and outline.
Coalition Ids to be used. -1 All 0 Neutral 1 Red 2 Blue Id MUST be unique and is shared with the ids used with mark panels. Likewise trigger.action.removeMark is used to remove shapes created. center MUST be a vec3 table. {x, y z} radius is the radius of the circle in meters. Color format is {r, g, b, a} with values 0 to 1. A red line with 50% alpha would be {1, 0, 0, 0.5} Color is the color used for the outline around the shape. Colorfill corresponds to the shading of the shape LineType corresponds to an enumerator value. LineTypes: 0 No Line 1 Solid 2 Dashed 3 Dotted 4 Dot Dash 5 Long Dash 6 Two Dash readOnly denotes whether in the future if clients will be allowed to edit or remove the shape. Message corresponds to an message box that will appear when the shape is added.
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Return Value: | function | ||
Return Example: | none | ||
Examples: | The following will take a trigger zone placed in the editor and use the center point and the radius of that zone to draw a circle that is shaded in red with no outline.
local ref = trigger.misc.getZone("targetArea") trigger.action.circleToAll(-1 , 1, ref.point , ref.radius , {0, 0, 0, 0} , {1, 0, 0, .7} , 0 , true) | ||
Related Functions: | Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo
outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving | ||
Notes: | In Single Player without an aircraft selected you can see objects assigned to display for coalitionId 0. In multiplayer only shapes assigned to id -1 and your coalition will be visible. |