DCS event runway takeoff

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Event: S_EVENT_RUNWAY_TAKEOFF Added with: 2.9.6
Enum ID: 54 Event Locality: None
Description: Occurs when the player aircraft takes off.

Initiator : The unit that tookoff

place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

Table Format: The takeoff event table is in the following format.
Event = {
  id = 54,
  time = Time,
  initiator = Unit,
  place = Airbase,
  subPlace = 0
}
Examples:
Notes: DCS 2.9.6 introduced a change with regard to take-off and landing events. There is now a separate event for when a player in SP or the host in MP takes off and lands. The existing takeoff and landing event will still occur for every other aircraft. Clients in MP should also get the existing takeoff and landing event.

SP/MP Host: runway_takeoff, runway_touch

Any AI and MP Clients: takeoff, land

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,