DCS event runway takeoff

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Event: S_EVENT_RUNWAY_TAKEOFF Added with: 2.9.6
Enum ID: 54 Event Locality: None
Description: Occurs when an aircraft leaves the ground and takes off.

Initiator : The unit that tookoff

place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

Table Format: The takeoff event table is in the following format.
Event = {
  id = 54,
  time = Time,
  initiator = Unit,
  place = Airbase,
  subPlace = 0
}
Examples:
Notes: DCS 2.9.6 changed the functionality of the takeoff and land event effectively applying their previous behavior to runway_takeoff, runway_touch.

For example an aircraft that "bolters" a landing on the aircraft carrier will now call runway touch, runway takeoff rather than land and takeoff.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,