DCS event shooting start
From DCS World Wiki - Hoggitworld.com
| Event: | S_EVENT_SHOOTING_START | Added with: 1.2.4 | |
| Enum ID: | 22 | Event Locality: None | |
| Description: | Occurs when any unit begins firing a weapon that has a high rate of fire. Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Initiator : The unit that is doing the shooing. Target: The unit that is being targeted. | ||
| Table Format: | The SHOOTING START event table is in the following format.
Event = {
id = 21,
time = Time,
initiator = Unit,
target = Unit,
}
| ||
| Examples: | |||
| Notes: | |||
| Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, | ||