| Event: | S_EVENT_TAKEOFF | Added with: 1.2.4 | |
| Enum ID: | 3 | Event Locality: None | |
| Description: | Occurs when an aircraft takes off from an airbase, farp, or ship. Occurs several seconds after take-off.
Initiator : The unit that tookoff place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships | ||
| Table Format: | The takeoff event table is in the following format.
Event = {
id = 3,
time = Time,
initiator = Unit,
place = Airbase,
subPlace = 0
}
| ||
| Examples: | |||
| Notes: | DCS 2.9.6 changed the functionality of the takeoff and land event effectively applying their previous behavior to runway_takeoff, runway_touch.
Use runway_takeoff for the event related to the exact moment when an aircraft is no longer on the ground. | ||
| Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, | ||
