Difference between revisions of "DCS func effectSmokeBig"

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(Created page with "{{Template:dcs_funcs |fName= effectSmokeBig |vNum= 2.5.1 |par1= trigger.action |par2= |par3= |par4= |desc= Creates a large smoke effect on a...")
 
 
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|desc= Creates a large smoke effect on a vec3 point of a specified type and density.  
 
|desc= Creates a large smoke effect on a vec3 point of a specified type and density.  
  
   1 small smoke and fire
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   1 = small smoke and fire
   2 medium smoke and fire
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   2 = medium smoke and fire
   3 large smoke and fire
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   3 = large smoke and fire
   4 huge smoke and fire
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   4 = huge smoke and fire
   5 small smoke
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   5 = small smoke
   6 medium smoke  
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   6 = medium smoke  
   7 large smoke
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   7 = large smoke
   8 huge smoke  
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   8 = huge smoke  
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Density is any value from 0 to 1. For example 0.5
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 +
Name is a unique name given to the smoke mark to be used with removing it.
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|rtnType= function
 
|rtnType= function
  
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|reqType4=
 
|reqType4=
  
|optType1=
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|optType1= string
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|optName1= name
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|optType2=  
  
|optType2=
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|examples= The following creates a large smoke and fire effect with a density of 0.75
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    local someZone = trigger.misc.getZone('whatever').point
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    someZone.y = land.getHeight({x = someZone.x, y = someZone.z})  -- compensate for ground level
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    trigger.action.effectSmokeBig(someZone, 3, 0.75)
  
|examples=
 
 
|related=  
 
|related=  
 
[[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}}
 
[[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}}
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}}
 
}}
 
[[Category:Singleton Functions|effectSmokeBig]]
 
[[Category:Singleton Functions|effectSmokeBig]]
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[[Category:Game Patch 2.5.1|effectSmokeBig]]

Latest revision as of 22:44, 17 March 2022

Scripting Root

Envrioment: Mission Scripting
Function: effectSmokeBig Added with: 2.5.1
Member Of: trigger.action
Syntax: function trigger.action.effectSmokeBig(table vec3 , enum smoke preset , number density , string name)
Description: Creates a large smoke effect on a vec3 point of a specified type and density.
 1 = small smoke and fire
 2 = medium smoke and fire
 3 = large smoke and fire
 4 = huge smoke and fire
 5 = small smoke
 6 = medium smoke 
 7 = large smoke
 8 = huge smoke 

Density is any value from 0 to 1. For example 0.5

Name is a unique name given to the smoke mark to be used with removing it.


Return Value: function
Return Example: none
Examples: The following creates a large smoke and fire effect with a density of 0.75
   local someZone = trigger.misc.getZone('whatever').point
   someZone.y = land.getHeight({x = someZone.x, y = someZone.z})  -- compensate for ground level
   trigger.action.effectSmokeBig(someZone, 3, 0.75)
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: