Difference between revisions of "DCS func illuminationBomb"

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Revision as of 18:44, 30 November 2018

Scripting Root

Envrioment: Mission Scripting
Function: illuminationBomb Added with: 1.2.0
Member Of: trigger.action
Syntax: function trigger.action.illuminationBomb(table vec3 , number power: Between 1 and 1000000 )
Description: Creates an illumination bomb at the specified point. y variable defines the altitude at which the bomb will appear at. The illumination bomb will burn for 300 seconds (5 minutes). Additonally the bomb will fall toward the ground, so a minimum altitude is required to get the full illumination time.


Return Value: function
Return Example: none
Examples:
Related Functions: Trigger Functions: ctfColorTag, getUserFlag, setUserFlag, getZone, explosion, smoke, effectSmokeBig, effectSmokeStop, illuminationBomb, signalFlare, radioTransmission, stopRadioTransmission, setUnitInternalCargo

outSound, outSoundForCoalition, outSoundForCountry, outSoundForGroup, outSoundForUnit, outText, outTextForCoalition, outTextForCountry, outTextForGroup, outTextForUnit

addOtherCommand, removeOtherCommand, addOtherCommandForCoalition, removeOtherCommandForCoalition, addOtherCommandForGroup, removeOtherCommandForGroup

markToAll, markToCoalition, markToGroup, removeMark, markupToAll, lineToAll, circleToAll, rectToAll, quadToAll, textToAll, arrowToAll, setMarkupRadius, setMarkupText, setMarkupFontSize, setMarkupColor, setMarkupColorFill, setMarkupTypeLine, setMarkupPositionEnd, setMarkupPositionStart

setAITask, pushAITask, activateGroup, deactivateGroup, setGroupAIOn, setGroupAIOff, groupStopMoving, groupContinueMoving

Notes: