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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
    444 bytes (46 words) - 22:22, 22 April 2018
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:dcs_funcs |fName= getController
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Unit|Unit]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • = Changelog 1.2.6 (DCS World 1.2.5 - 1.2.6) = *''Unit.getCallsign()'' function was added
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
    567 bytes (64 words) - 00:48, 21 April 2018
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
    862 bytes (109 words) - 07:45, 28 September 2020
  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • ...ns to perform a variety of commands from displaying customized messages to controlling AI forces. See the [[Scripting Engine Introduction]] for more details i ...object that have only a single instance. Singletons are grouped by overall functionality.
    9 KB (1,271 words) - 17:24, 16 August 2023
  • '''Member functions''' ''boolean function Object.isExist(Object self)
    56 KB (7,441 words) - 00:25, 19 April 2018
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_control|DCS]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • DCS allows for the export of data within the game world to be used by a wide va ...pplies LuaSocket 2.0 Beta files in the Scripts\LuaSocket folder and in the DCS installation folder. You can use LuaSocket to establish standard network co
    10 KB (1,328 words) - 18:53, 1 June 2018
  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:dcs_funcs |par1= [[DCS_Class_Controller|Controller]]
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  • {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]
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  • |guidelink=https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/ ...g FLIR (ATFLIR), and Link 16 datalink networking capability through a Multifunction Information Distribution System (MIDS) terminal.
    313 KB (53,222 words) - 22:38, 23 June 2021
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    515 bytes (63 words) - 23:55, 3 September 2021
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • ...properties. The scripting engine was developed primary to be used for A.I. control. This is the way to create more sophisticated behavior of A.I. units than i '''The document is actual for DCS: World 1.2.6.'''
    39 KB (5,456 words) - 00:25, 19 April 2018
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    866 bytes (118 words) - 22:59, 17 March 2022
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
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  • {{Template:DCS_server_funcs |par1= [[DCS_server_gameGUI|net]]
    601 bytes (68 words) - 22:13, 3 July 2023
  • ...is best used as part of a game server to automate assorted administration functionality. Eagle Dynamics maintains documentation for this API in a file as part INSTALL/API/DCS_ControlAPI.html
    1 KB (202 words) - 23:15, 17 September 2021
  • {{Template:DCSscriptingClasses |cName= Controller
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  • {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]
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  • ...ers a more sophisticated method of monitoring and controlling a mission in DCS. ...S scripting engine functions. Additionally you are free to create your own functions. There are multiple ways within the mission editor to use scripting. See
    8 KB (1,299 words) - 00:12, 12 April 2018
  • {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]
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  • ...ls termed "Hands on Throttle and Stick" (HOTAS) to control various various functions, especially combat-critical ones, without taking the hands off the throttl == Control Stick ==
    60 KB (10,090 words) - 01:18, 17 November 2022
  • This page is focused on the DCS World F-16C module; see [[Falcon BMS]] for BMS related info. ...uilt into the Viper is a 20mm cannon as well as a multifunction radar. The DCS F-16C models a Block 50 aircraft with the new F110-GE-129 engine and the Co
    16 KB (2,656 words) - 15:27, 12 July 2021
  • |storelink=https://www.digitalcombatsimulator.com/en/shop/modules/dcs_uh1h_huey/ ...he 7 inch FFAR rockets in rocket pods, 7.62mm miniguns on flexible mounts (controlled by the co-pilot) and 7.62mm machine or miniguns for the side gunners.
    8 KB (1,390 words) - 21:39, 3 March 2019
  • {{Template:dcs_funcs |par1= [[DCS_singleton_trigger|trigger.action]]
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  • --- All user modifications should go to $HOME\Saved Games\DCS\Scripts\Export.lua -- Data export script for DCS, version 1.2.
    39 KB (5,312 words) - 18:52, 1 June 2018
  • {{Template:DCSscriptingSingleton ...eton contains functions centered around two different but extremely useful functions.
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  • |guidelink=https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/ ...it zu erreichen, bei optimalen Flugbedingungen annähernd Mach 1,8. Die in DCS nachgebildete Hornet ist ein Jet der US-Marine der im Los 20 ca. 2005 vom B
    221 KB (36,900 words) - 15:23, 20 September 2020
  • |guidelink=https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/ ..., with its first flight in 2003, only 17 years ago. The version we have in DCS is primarily a Block I with some Block II features: the removable aerial re
    12 KB (1,990 words) - 15:50, 7 May 2021
  • ...ll need to use the CDU keypad and keyboard to enter data or the [[Up Front Controller]]. ...10 line display with 8 ''Line Select Keys (LSK)'', below that there are 6 function keys to take you to the main sub system pages and a brightness dimming rock
    10 KB (1,744 words) - 13:25, 24 April 2019
  • This guide is intended for developers using DCS World, who want to expand the standard features by means of the Simulator S === General Guidelines for script for DCS World ===
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  • {{Template:DCS_tasking |desc= Assigns the controlled group to attack a specified unit.
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  • ...acnoworld.fr/universradio/ Universe Radio] to simulate Transponder and IFF functionality. ...an ATC/CGI view of the battle. Play the role of a tactical or air traffic controller and provide help to human pilots so that they better accomplish their mi
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  • Check out the original CTLD source here [https://github.com/ciribob/DCS-CTLD GitHub page], or to see the GAW server's implementation check out the ...e only useful when a player has the DCS Combined Arms module to be able to control them.
    32 KB (5,430 words) - 04:03, 24 May 2021
  • This page is focused on the DCS World F-14A/B Tomcat module, which is still in Early Access. Some informati The throttle has the following controls:
    68 KB (11,575 words) - 19:39, 18 June 2023
  • ...do not have to move their hands off of these devices to access most of the functionality within their airplane. ...alled "banking"). Some joysticks features a twist grip, that allows you to control the rudders (or turn) via twisting your wrist: the use of the twist grip is
    20 KB (3,209 words) - 04:01, 21 May 2021
  • This page is focused on the DCS World SU-25T Frogfoot. Some information may be missing. ...of the SU-25T is a fairly standard design for aircraft of its time. Flight control is done via a center stick and left-hand throttles. The instrumentation is
    9 KB (1,269 words) - 03:19, 18 November 2021
  • ...ew, input and edit information in the flight computer. The ICP (Integrated Control Panel) is the interface through which the pilot accesses, inputs and edits *Override Functions.
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  • * bug with mist.removeFunction should be fixed now. * Fixed bug with how functions called mist.toStringLL
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  • ...ng from the left, is the Oil Temperature gauge in degrees Celsius which is functional but unnecessary to monitor in the simulations current state since unless ...gun aiming automatically linking to where the pilot is looking and to fire controls.
    13 KB (2,136 words) - 21:39, 3 March 2019
  • ...hecked. Please familiarize yourself with how triggers operate if needed: [[DCS_editor_triggerBasics|Trigger Basics]] ...ents. This article is focused mainly on the mission editor and its trigger functions, however some scripting engine topics will be covered.
    11 KB (1,742 words) - 08:46, 22 September 2021
  • It is also worth noting that the "Mission Start" trigger type functions the same as a "Once" Trigger with an event of "Mission Start" would. This *On Take Control
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  • The variant of the Viggen we have in DCS is the AJS37 variant. This is one of the more modern Viggen variants and as ...left and then proceeds to load the data into the CK37 flight computer. In DCS this is done by switching to '''REFLOLA''', '''IN''', entering the code '''
    30 KB (5,136 words) - 12:07, 23 November 2019
  • {{Template:DCS_tasking ...task_follow|follow]] task. Primary difference is it can be used with the [[DCS_task_carpetBombing|Carpet Bombing]] task to allow large bomber formations t
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  • ...on available to the public and information based on personal experience in DCS World. This guide does not in any way, shape or form represent real life GC Today, GCI has mostly been replaced by Airborne Early Warning and Control (AEW&C) aircraft or more commonly referred to as AWACS ('''A'''irborne '''W
    17 KB (2,687 words) - 05:10, 26 September 2022
  • While DCS is a simulation, the accuracy of the flight model means an understanding of ...</strong> While much of the information in this section is correct both in DCS and in real life, you <strong>should not</strong> use it as a source for st
    60 KB (10,098 words) - 05:56, 20 May 2021
  • ...hat it hooks into DCS and runs without worry in the background: aside from DCS is also compatible with X-Plane, Falcon 4 (BMS), IL-2 and a handful of othe The way that TacView works when installed / hooked into DCS is similar to using a module: TacView continuously records the values of al
    14 KB (2,198 words) - 22:17, 18 December 2018
  • ...hour that the group will travel at to reach its destination. 'ignoreRoads' controls whether the group will try to use roads to get to the point. The zoneTable.point is a standard DCS Vec3 structure.
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  • ...r (IADS) is a script using the [[Simulator_Scripting_Engine_Documentation| DCS Simulator Scripting Engine]] and [[Mission_Scripting_Tools_Documentation | ...ch area of nearby sams. Sams will use more advanced tactics and exert some control over nearby sams.
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