Difference between revisions of "DCS event shooting start"
From DCS World Wiki - Hoggitworld.com
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+ | [[Category:Game Patch 1.2.4|event shooting start]] |
Latest revision as of 07:17, 17 March 2022
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+ | [[Category:Game Patch 1.2.4|event shooting start]] |
Event: | S_EVENT_SHOOTING_START | Added with: 1.2.4 | |
Enum ID: | 23 | Event Locality: None | |
Description: | Occurs when any unit begins firing a weapon that has a high rate of fire. Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Initiator : The unit that is doing the shooing. Target: The unit that is being targeted. | ||
Table Format: | The SHOOTING START event table is in the following format.
Event = { id = 23, time = Time, initiator = Unit, target = Object, weapon_name = string } | ||
Examples: | |||
Notes: | ID moved from 22 to 23 sometime during patch 2.5.5. | ||
Events: | shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch, |